I'm a product leader and consultant with 25+ years in the entertainment industry — helping teams build software that actually works for the humans who depend on it every day.
I came to product through an unusual door. In my twenties I was working in television — and sold a script for the show I was on. But I kept noticing that my instincts ran more logical than creative, and that the industry rewarded relationships over merit in ways that didn't sit right with me. So when I had the chance to move to the business side, I took it. I worked at a fledgling TV network, then moved into feature film development at several production companies, including one led by one of the most influential female studio heads of the past three decades.
The pivot to technology came through the tools I was already using on the job. In the late 1990s I joined Brookfield Communications — a software company serving more than 3,000 users across every major studio, network, talent agency, and production company — and found myself at the intersection of entertainment and the early web. When Brookfield was acquired by Creative Planet, one of the first major VC-backed entertainment tech startups, I became responsible for migrating two widely used desktop products to the web. Those were the only ones that made it out the door before the startup went under and its assets were sold off. I'm proud of that — it's a good early lesson in what it means to actually ship.
What's followed is more than 25 years of work at that same crossroads. At Final Draft, I shipped the XML-based file format that made the industry's most-used screenwriting tool machine-readable — enabling structured data exchange with downstream tools across production, budgeting, and scheduling. It was an early bet on interoperability that the entertainment industry has spent the last two decades catching up to, in efforts led by organizations like MovieLabs. From there, I moved into digitizing the manual processes that still governed how productions hired crews, ran payroll, and managed accounting — turning phone calls and paper into automated workflows at scale. Most recently at Cast & Crew, I led a multi-year platform consolidation through two Hollywood strikes, multiple reorgs, and a complete redesign of how product and UX teams worked together. We got it done. I left the day before launch.
Now I'm doing two things: consulting with companies who need an experienced product leader with genuine entertainment industry expertise, and building products of my own — tools designed specifically for the workflows I know best.
I'm also a LUMA-certified facilitator and active product coach. If your team needs to learn how to run discovery, test hypotheses, or build a design thinking practice that actually sticks — that's work I love doing.
Let's TalkI'm brought in when something isn't working — a fragmented product, a team that's never shipped together, a platform that's outgrown itself. I don't need a clean brief to get started. I need a real problem.
My instinct is to find the solution inside the problem rather than around it. That means I move quickly into diagnosis — talking to the people closest to the work, mapping what's actually happening versus what the org chart says should be happening, and identifying where the real leverage is. I'm direct about what I find, and I communicate in outcomes rather than abstractions.
I work best when I can influence how a team thinks, not just what they deliver. That means challenging assumptions early, running discovery that actually changes what gets built, and creating the conditions for Product and UX to work as one discipline rather than two departments. I'm energized by momentum and closure — I start things and I finish them, which means I'm not the right fit for engagements that reward endless process over actual progress.
What I ask of the people I work with: tell me what you actually need, not what you think I want to hear. I'm a direct communicator and I work best with people who are too.
One more thing worth saying directly: I'm genuinely excited about what AI makes possible. Things that used to take days or weeks now take hours. Research synthesis, design audits, rapid prototyping, content generation, and engineering delivery — AI has compressed timelines across the entire product lifecycle in ways that would have seemed implausible five years ago, and I use it every day in my own practice. But acceleration only creates value if you're pointed in the right direction. What I see most often is companies without a real AI strategy — adoption that's driven by whoever the loudest evangelists are internally, which produces scattered efficiencies at the individual level without changing outcomes at the organizational level. Bottom-up AI adoption is better than nothing, but it doesn't move the needle on the things that actually matter. The harder and more valuable work is deciding where AI belongs in your value stream before you deploy it — because AI also lowers the barrier to bad ideas. You can build the wrong thing faster than ever before. A broken process with AI is just a faster broken process.
A look at recent work that shaped how I think — from platform transformations to team builds to the unglamorous, consequential work of getting cross-functional teams aligned. Work from earlier in my career is available upon request.
Full case study details available upon request — reach out below or book time directly.
Whether you're exploring a consulting engagement, looking for a product coach, or want to talk through what you're building — I keep time open each week for good conversations.
Have a specific project in mind, or just want to introduce yourself? Fill out the form or reach out directly — I respond to every note.